Home Headlines Russian virtual gamer died of blood loss

Russian virtual gamer died of blood loss


On Thursday, a Russian man was found dead at his apartment after he slipped and fell on a glass table while playing a virtual reality game.

TASS news agency has reported that the 44-year-old man has died as he was using virtual reality goggles and gets unable to see what he was doing in reality and fell on the table, cut himself and bled to death. The cause of the death was blood loss, according to Russia’s federal Investigative Committee. When his mother came to his apartment, his body was discovered on Marshal Zhukov Avenue in Moscow.  Investigative Committee’s spokesperson said in a statement, “According to preliminary information, the man was moving around his apartment in virtual reality goggles and fell on a glass table, as a result of which he was injured and died from loss of blood at the scene.”

Ukranian Russian language website Korrespondent.net has mentioned the incident happened due to the improper mapping of the virtual reality game in the dimensions of his apartments, as per Newsweek. A creator of the game Cloudlands: VR Minigolf, Justin Liebregts said that he had been worried about the dangers of the virtual reality game when he found himself on the 18th-floor balcony. In a  blog said, “Our office [in real life] was on the 18th floor, and when you go onto the balcony, you have to remind yourself, ‘OK, this is real life. I cannot just walk out there and not… die.'”

UCLA researchers have measured the brain activity and behaviour of rats in the virtual and real surroundings and found some surprising results in 2014, and according to the results, rats behaved normally in the virtual environment, their hippocampal neurons fired randomly as if they don’t know where the rat was. Senior author of the paper published in the journal Nature Neuroscience, Mayank Mehta of UCLA said that the neural pattern in virtual reality is substantially different from the activity pattern in the real world and they need to understand how virtual reality affects the brain fully.